We draw parallels between playing together as a musical ensemble and competitive or cooperative exploratory gameplay. Five musicians simultaneously perform and play the game itself as the score. Players watch their game on their personal screens, while behind them a large projection shows the visuals to the audience.

Performativity is a recognized aspect in all games and sports, in every musical activity, and performance art is a highly valued part of contemporary culture. Meanwhile the technology, use and conventions of the musical instrument have interesting parallels with that of game controllers. The ubiquity of the digital in art and music meanwhile makes the programmatic systems of the video game highly relevant for artistic and musical innovation. The artists working on this project recognize and embrace these points of trans disciplinary overlaps in their experimental explorations. The games and instruments developed and shown in the exhibition are tangible and accessible physical manifestations of their explorations into visual art.


Musical composition by Maize Wallin.

Art by Alexander Perrin.

Programming by Katelyn Gigante, Peter Halazs, Harrison Smith and Thomas Ingram.

Katelyn Gigante is a Programmer/Game Developer. She studied Computer Science at La Trobe University, and worked for three years in game design, and another two publishing non-game software before that. She is a member of Glitchmark.

Peter Halasz is a software developer who draws from his training and background in biotechnology, species conservation, Australian Sign Language, and renewable energy technology. He heads Because of Games, where he is developing a Pebbly Pop, a physics-based bubble shooter for iOS and Android. He is a volunteer administrator for Wikipedia.

Alex Perrin is a technical designer and illustrator with a passion for detailed dynamics and meticulous drawings. He is working on various projects from home and is completing a Bachelor of Design in Games at RMIT in Melbourne. At the moment Alex is working on multiple games focusing on unusual movements which include moving castles, autonomous umbrellas and a cat on a pogo stick.

Previous Performances:

Presented by ACMI and Freeplay

Parallels: The Freeplay 2014 Showcase

Talks and Performances

18 Oct.

The realm of games culture contains parallel worlds. Alongside the mega blockbusters and the viral hits, there’s a whole universe of games to be discovered.